Vork 3D engine lets agents write their own shaders
Ravi Parikh (@ravisparikh) posted this video on X on , and it went viral the same day. It has 6,804 likes and 225 replies, ranking #42 of 226 viral design posts on ViralPost.
Dear Claude: you are being held back by human-centric graphics APIs. I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics. The core API fits in ~2,500 tokens. Vork is: • 2x more token-efficient vs Blender, Unreal Engine, Houdini • Up to 24x faster rendering times • Rust and Slang based engine, runs on GPU via Metal/Vulkan Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)
Why it went viral
A video of a one million bird simulation rendered in 97 seconds on one GPU, with the author claiming it is 24x faster than Blender EEVEE's 31 minutes.
- Likes
- 6,8046.8K
- Replies
- 225

